Azure Dreams GBC is a hidden gem that deserves more attention. It was released in 1997 for the Game Boy Color, a time when 3D graphics were still a novelty.
The game's unique blend of 3D exploration and RPG elements made it stand out from other games of its time. It had a large world to explore, with over 100 locations to discover.
One of the most interesting features of Azure Dreams is its use of a unique camera system. The game's camera would automatically adjust as the player moved, creating a sense of immersion.
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Game Boy Color
The Game Boy Color version of Azure Dreams is a significant departure from its PlayStation counterpart.
Developed by Kcen, Inc. (Konami Computer Entertainment Nagoya) and published by Konami, the Game Boy Color edition boasts a more extensive monster collection, with over twice as many as the PlayStation version.
The portable edition also introduces a new underground dungeon that spans an additional 100 floors of gameplay, offering a substantial amount of extra content.
However, the town building and dating elements from the PlayStation version are unfortunately absent in the Game Boy Color edition.
The battle system has been revamped to resemble Pokémon, with each battle taking place on its own screen rather than on the field.
This change provides a fresh take on the traditional battle system, but may take some getting used to for fans of the original.
Reception
The reception of Azure Dreams on the Game Boy Color was a mixed bag. The game received an average score of 70% on GameRankings.
Famitsu, a Japanese gaming publication, gave the game a score of 24 out of 40, indicating a relatively average reception.
The game's addictive nature was a notable aspect, with many reviewers commenting on its ability to keep players engaged despite its flaws. However, the game's repetitiveness and poor translation were also major drawbacks.
Here's a breakdown of the review scores from various publications:
Overall, the reception of Azure Dreams on the Game Boy Color was lukewarm, with some reviewers praising its addictive nature and others criticizing its flaws.
Other Games
The Azure Dreams GB Collection also includes other games that are just as fascinating as Azure Dreams.
The GB Collection features games like Final Fantasy Legend III and Radical Dreamers, which share similarities with Azure Dreams in terms of their unique gameplay mechanics and immersive storytelling.
One notable feature of these games is their ability to use the GB's built-in microphone, allowing for innovative gameplay mechanics like voice-based commands and sound-based puzzles.
Radical Dreamers, in particular, stands out for its experimental gameplay and focus on storytelling, which sets it apart from more traditional RPGs.
The GB Collection also includes other titles like BS Zelda no Densetsu and BS Mario Teiō, which showcase the GB's capabilities as a platform for innovative and experimental games.
These games demonstrate the creativity and ingenuity of game developers at the time, and offer a glimpse into the early days of handheld gaming.
Frequently Asked Questions
How many floors are in Azure Dream?
Azure Dream has 100 floors, including a basement level. Discover the secrets and mysteries hidden within its towering structure.
Who is the main character in Azure Dreams?
The main character in Azure Dreams is Koh, a young protagonist. He is the central figure in the game's story and adventures.
What is the story of Azure Dreams?
Azure Dreams follows the story of Koh, a young monster tamer, as he enters the mysterious Monster Tower in search of his missing father, Guy. Along the way, he befriends a unique monster named Kewne and uncovers the secrets of the tower.
Is Azure Dreams turn-based?
Yes, the battle system in Azure Dreams is turn-based, where movement and enemy actions occur simultaneously. However, the game introduces a unique twist with its monster hunting mechanics.
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