Azure Dreams is a unique game that lets players explore a virtual world and interact with its inhabitants. It was released in 1997 for the PlayStation.
The game's world is called the "Dream World", where players can collect and trade items called "memories." These memories can be used to unlock new areas and interactions.
One of the most interesting features of Azure Dreams is its use of a unique item called the "Dream Key." This key can be used to access new areas of the Dream World and even interact with other players in real-time.
Game Information
The Azure Dreams ROM is a classic game that has stood the test of time. It was first released in 1997 for the PlayStation console.
The game takes place in a virtual world called the "Dream World", where players can explore and interact with various characters. This unique concept allows for a high level of player freedom and creativity.
Players can collect and trade items, known as "dream stones", which can be used to access new areas of the game.
Game Boy Color
The Game Boy Color edition of Azure Dreams was developed by Kcen, Inc. (Konami Computer Entertainment Nagoya) and published by Konami.
This version of the game was released for the Game Boy Color platform, a significant upgrade from the original PlayStation version.
The portable edition more than doubled the number of monsters compared to the PlayStation version, offering a more extensive experience.
A bonus underground dungeon with 100 extra floors of gameplay was also added, providing players with a new challenge.
The battle system was changed to resemble Pokémon, with each battle taking place on its own screen instead of on the field.
The town building and dating elements were removed from the Game Boy Color version, a notable difference from the PlayStation version.
Run Notes
When navigating the game, it's essential to be aware of the unique challenges each floor presents. Sometimes, it's better to send a companion home to avoid distractions and potential threats.
On Floor 1, the player sends Kewne home due to his tendency to stop and talk during the tutorial floor. This allows for a smoother experience and helps the player avoid potential delays.
The player's route on Floor 7 is influenced by an enemy waking up, causing a slight pause in the gameplay. This is a crucial moment to adapt and adjust the strategy.
On Floor 13, the player runs over a Rust trap on the way to the Go Up trap, highlighting the importance of navigating through obstacles carefully.
The player's approach on Floor 20 involves letting some monsters pass by first, showcasing a clever tactic to manage enemy encounters.
On Floor 28, an unusual occurrence happens with two Go Up traps and an elevator nearby, demonstrating the game's potential for unexpected surprises.
Sometimes, the game can be unpredictable, as seen on Floor 31 where Beldo fails to appear, leaving the player with an unusually empty floor.
The player's choice on Floor 40 results in a "good" ending, where Kewne stays with the player and appears in the credits.
Game Reception
Azure Dreams received average reviews on both the Game Boy Color and PlayStation platforms, according to GameRankings. The game's reception was mixed, with some reviewers praising its unique twists on the RPG formula, while others criticized its repetitiveness and poor translation.
The GameRankings aggregate scores show a 70% approval rating for the Game Boy Color version and a 72% approval rating for the PlayStation version.
Here's a breakdown of the review scores from various publications:
(Esq.) 73%
Some reviewers, like Boba Fatt from GamePro, noted that the game's repetitiveness and poor translation were major drawbacks, but still found it addictive and praised its unique elements, such as the monster training feature.
Featured Images: pexels.com