Azure Striker Gunvolt AP Gameplay and Features Explained

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Azure Striker Gunvolt AP is an action-packed game that offers a unique blend of 2D side-scrolling gameplay and high-speed combat. The game features a variety of characters, each with their own abilities and playstyles.

Gunvolt, the main protagonist, is a young man with the ability to control electricity. He can dash at high speeds, jump, and shoot electricity beams from his hands. Gunvolt's abilities make him a formidable opponent in combat.

The gameplay is fast-paced and challenging, with enemies that can be defeated in a variety of ways. Players can use Gunvolt's abilities to take down enemies quickly, or use more strategic approaches to conserve energy and resources.

Gameplay and Mechanics

Gameplay in Azure Striker Gunvolt AP is a side-scrolling action platform game, where you control Gunvolt, who can jump, dash, and use a gun with special bullets that "tag" their targets, granting a homing effect to Gunvolt's electric fields.

Hitting an enemy with multiple tags increases damage by guiding more of Gunvolt's electricity towards that enemy. This mechanic is a key part of the gameplay, requiring technique and skill to navigate stages effectively.

Broaden your view: Azure Gunvolt 2

Credit: youtube.com, Azure Striker Gunvolt - Gameplay Tutorial

The player's actions are limited by an energy bar, which depletes when using the electrical field, performing additional movement abilities, or being hit by enemies. This energy bar system adds a layer of strategy to the gameplay, as players must carefully manage their energy to progress through stages.

The game provides a ranking system and several optional challenges, including a "chain" system that increases the player's score by avoiding enemy hits and performing special actions like defeating enemies in the air or multiple enemies at once.

Normal Battle

Normal Battle is a crucial aspect of Azure Striker Gunvolt's gameplay. Gunvolt's battle cry, "Flashfield!" is a warning sign that he's about to enter an "Overheat" state.

In a Normal Battle, Gunvolt's energy bar is constantly depleting as he uses his electrical field, jumps, dashes, or gets hit by enemies. When the energy bar is depleted, Gunvolt will enter an "Overheat" state and be unable to use his septimal powers or defend himself until it refills.

Curious to learn more? Check out: Azure Striker Gunvolt Game Trianer

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The battle cry "Dragon Sphere!" signals that a Dragon Sphere attack is incoming. This attack is a powerful blast that can deal significant damage to enemies.

Gunvolt's battle cry "Luxcalibur!" is a call to action, signaling that he's about to unleash a powerful attack. This attack can be triggered when his health bar drops below a certain level or when one of his halves is killed in the case of Elise, one of the bosses.

Here's a list of Gunvolt's battle cries and their meanings:

Gunvolt's battle cries are a crucial part of his battle strategy, and understanding their meanings can give you an edge in battle.

Burst

In the game, Gunvolt returns as the playable character, and he's joined by Beck once more. They've been sent to a strange virtual world.

The gameplay involves intense action sequences, as Gunvolt and Beck fight against enemies in this virtual world. Gunvolt's abilities play a key role in these battles.

Gunvolt's abilities include his Oversurge power, which is activated by the phrase "Oversurge! Azure Striker!" This power allows him to unleash a powerful attack on his enemies.

The Oversurge power is a crucial mechanic in the game, and it's used to defeat tough enemies and bosses.

Dart Leader

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The Dart Leader is an electromagnetic projectile weapon administered to Gunvolt by QUILL. It's classified as a unique firearm that doesn't require an external power source, as its energy comes from Gunvolt himself.

The gun fires Bolts, which are created by combining a metal coating with strands of Gunvolt's highly conductive hair. These Bolts correspond to his Flashfield's electricity and can discharge lightning directly at a target.

A sensor on top of the gun automatically calculates the distance to the target and calibrates the firing speed accordingly. The gun uses magnets attached to the bottom of the barrel to accelerate the Bolts and increase their strength.

The Dart Leader can also fire conventional bullets or pebbles, but Gunvolt's high physical abilities make this almost never used. In fact, the gun can even be used as a wire hanger if the muzzle size matches.

Gunvolt's physical abilities are so high that he can maintain the gun's output and cooldown on his own. However, after meeting Xiao, he was able to completely overhaul the gun, improving its calibration and stability.

Mighty Navigation

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In Mighty Gunvolt, you can choose from three playable characters: Gunvolt, Beck, and Ekoro. Each character has their own unique abilities and playstyles.

Gunvolt is a skilled protagonist with a range of moves at his disposal. Beck, on the other hand, is a bit of a wild card, with unpredictable abilities that can be both helpful and hindering. Ekoro, meanwhile, is a gentle giant with a focus on melee combat.

The game features a variety of stages, each with its own unique layout and challenges. Some of the stages include the Train, School, Lab, Tower, and Mirror. The stages are filled with enemies and obstacles, and you'll need to use your wits and reflexes to navigate them successfully.

Here are some of the bosses you'll face in Mighty Gunvolt:

Overall, Mighty Gunvolt offers a fun and challenging experience for players of all skill levels.

Missions for Quill

Gunvolt takes jobs from QUILL to earn money, which involves sabotaging Sumeragi facilities and neutralizing Sumeragi commanders.

Credit: youtube.com, Mechanics and Tone - How Does Gameplay Relate to Story? - Extra Credits

These missions are sent to Gunvolt in sets of 6, providing a steady income while he's in hiding with Joule.

While Gunvolt is not on a mission, he attends school, where he disguises himself with glasses and a fake ID provided by QUILL.

Joule also uses a fake ID to attend school, but they're a year apart in age, so they're not in the same class.

Curious to learn more? Check out: Azure Id

Next Level

In the world of Mighty Gunvolt, Gunvolt's abilities take center stage. He can perform an "Oversurge!" attack, which he calls "Azure Striker!".

This powerful move allows him to unleash a brilliant blue energy that can be used to defeat enemies. Gunvolt's Oversurge ability is a key part of his gameplay mechanics.

Gunvolt's Oversurge ability is not the only thing that makes him a formidable opponent. He also has a set of 6 missions from QUILL that he can complete to earn money and take down Sumeragi facilities. These missions involve sabotage and neutralizing Sumeragi commanders.

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Gunvolt's disguises are an interesting aspect of his gameplay. He uses glasses and a fake ID to blend in at school, where he's a year apart from Joule in age. This shows that Gunvolt is able to adapt to different situations and use his wits to stay one step ahead.

Here are the different aspects of Gunvolt's gameplay and mechanics:

Gunvolt's Oversurge ability and mission types are just a few examples of the gameplay mechanics at play in Mighty Gunvolt.

Story and Characters

In Azure Striker Gunvolt: AP, the protagonist Gunvolt is a 15-year-old boy with the ability to control electricity. He's on a mission to rescue his friend Quill.

Gunvolt's powers are based on his ability to control electricity, which he can use to create a variety of attacks and abilities. He's also a skilled fighter, able to take on even the toughest opponents.

Gunvolt's nemesis is Copen, a former member of the government agency known as Sumeragi Group. Copen is also a powerful electrical attacker, and he's determined to take down Gunvolt.

Appearance

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Gunvolt's appearance is quite distinctive. He has blue eyes and somewhat spiky blonde hair, often styled in a braided ponytail.

In the first game, Gunvolt wears a blue costume with black details and sports black boots with glowing blue highlights. His gun is a black model with a white gatling and a blue sphere.

Gunvolt's costume changes in the second game, with a darker blue coat and small black stripes. He also wears a white and blue neck brace and a rectangular black clip with a glowing blue center.

In Azure Striker Gunvolt 3, Gunvolt's coat is a shade of blue similar to the first game, with a bright blue belt and the Sumeragi symbol on the back. He wears gray boots and gloves with blue highlights and a black ribbon on his ponytail.

Gunvolt's sealed form resembles a blue raijū, with blonde bangs and a tail similar to his ponytail. His ribbon is replaced with a silver butterfly-shaped hair clip ornamented with seven blue jewels.

Personality

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Personality is what makes a character relatable and memorable.

A well-crafted personality can be achieved by giving your character unique traits, habits, and quirks, as seen in the character of Holden Caulfield from The Catcher in the Rye, who is known for his rebellious and sarcastic attitude.

Having a distinct personality also helps to create tension and conflict within the story, as seen in the character of Jay Gatsby from The Great Gatsby, whose extravagant lifestyle and mysterious past create an air of mystery and intrigue.

A character's personality can also be shaped by their relationships with others, as seen in the character of Elizabeth Bennet from Pride and Prejudice, whose interactions with Mr. Darcy reveal her strong will and independence.

Consistency is key when it comes to developing a character's personality, as seen in the character of Sherlock Holmes, whose intelligence and analytical mind are consistently portrayed throughout the stories.

Understanding your character's personality can also help you to write more authentic dialogue, as seen in the character of Atticus Finch from To Kill a Mockingbird, whose words and actions reflect his kind and compassionate nature.

Background

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Gunvolt's past is shrouded in mystery, with much of his history obscured.

He was held as a test subject in a Sumeragi lab since childhood and was forced to participate in inhumane experiments to create artificial Azure Striker Adepts.

Gunvolt was regarded as the only truly successful subject of Project Gunvolt, a project that involved implanting non-Adept humans with Azure Striker Septimal inducers.

At 9 years old, he was rescued from Sumeragi's captivity by Asimov, who raised him from that point on.

Gunvolt came to see Asimov as a father figure, and Asimov gave him the codename "Gunvolt", referencing the Sumeragi project that gave him his Septima.

Gunvolt's real name is unknown, as he doesn't speak of it.

Meeting the Muse

Gunvolt's mission to find and destroy the Muse is a pivotal moment in the story. He's tasked with this mission by QUILL, but things take a surprising turn when he discovers that the Muse is not a program, but a young girl.

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The Muse, revealed to be Lumen, is a manifestation of the girl's septimal power. Her lack of control over her power allows her to take an avatar and act on her own will.

Gunvolt's encounter with Lumen changes his perspective, and he refuses to carry out the order to kill her. This decision marks a turning point in his relationship with QUILL, and he eventually resigns from the organization.

Asimov, a QUILL agent, lets Gunvolt go, and he escapes with Lumen to a hideout. This event sets the stage for Gunvolt's future actions and his growing connection with Lumen.

Betrayal

Gunvolt and Joule's trust in Asimov is shattered in the "Betrayal" scene. Asimov reveals his true goal: Adept supremacy and the annihilation of normal humans. He proposes using Joule's power and the satellite immediately, claiming they'll rule as "King" and "Queen".

This betrayal is a pivotal moment in the story, as it sets in motion the events that follow. Asimov takes out Copen's gun and neutralizes GV's powers with a Greed Snatcher bullet. He then shoots GV and Joule, saying plans can be rewritten.

The outcome of this scene depends on a crucial detail: whether GV is wearing the handmade necklace Joule gave him. If he's not, Asimov's second shot kills him. This leads to Asimov's successful escape and eventual enactment of his plans.

Infiltrator

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As Gunvolt navigates the Sumeragi airship Seraph, he's met with resistance from Sumeragi troopers who don't recognize him.

GV quickly dispatches the troops and other minions, but not before witnessing a Fazent seemingly activating on its own and plummeting into the city below.

His goal is to reach the control systems, and he uses Joule's Anthem to blast through obstacles, even when an unknown person tries to catch him with an unknown Septima.

GV's Anthem-empowered abilities prove too much for the Plasma Legion JB, a 10th generation Sumeragi autonomous tank prototype, allowing him to reach the controls.

However, he's unable to hack the system with his Azure Striker due to the code being written in a way that can't be modified.

Crossroads (Prism Highway)

Crossroads (Prism Highway) was a pivotal moment in the story, where GV returns from his mission to find Quinn and Xiao in a panic.

GV quickly heads out to the highway, only to hear a conversation between Copen, Asroc, and Ghauri, where Asroc has captured Mytyl and refuses to hand her over.

Credit: youtube.com, Azure Striker Gunvolt 2 - Gunvolt: Crossroads (Prism Highway)

As GV decides to butt in and demand Copen's mirror shard, Copen proceeds to run after Asroc, leaving GV to fight Ghauri.

GV returns to Quinn's home, where Joule is being unusually nice to Quinn, but we're not sure why.

Xiao's contact has obtained the information on where Eden's headquarters is, located in the city of Tashkent, and it's called The Garden.

The Garden is the location of the last few shards, and GV is unsure of how he can attack a place all the way in Central Asia.

Xiao is planning a way to get GV in, but for now, GV prepares to break into Eden's Garden.

True Ending

To reach the True Ending, you must clear the story mode for both Copen and GV. This requires beating both their respective storylines.

Copen's True Ending is particularly emotional, as he attacks GV, blaming him for Mytyl's death. This sets off a chain of events that ultimately leads to a powerful battle between the two.

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GV is defeated by Copen, but not before Joule's voice seems to ring out, saying "Don't you touch him!" This is a pivotal moment, as it hints at a deeper connection between GV and Joule.

Copen's anger is so great that he unleashes the Guilt Sequence, a powerful attack that is no match for GV. However, Copen's determination and the power of the Muse ultimately lead to his victory.

In the end, Copen emerges victorious, but not without being defeated again by GV. This back-and-forth battle showcases the intensity and complexity of their relationship.

Mytyl, who looks like Joule, appears in the story, but she has no memory of her past. This adds a new layer of depth to the narrative, as GV and Copen struggle to understand her identity.

GV's interactions with Mytyl are particularly poignant, as he tries to help her remember her past. However, it becomes clear that she is not who she seems to be.

The True Ending is a culmination of the story's themes and plot twists. It's a testament to the complexity and depth of the narrative, and it leaves a lasting impression on the player.

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The story's multiple endings, including the True Ending, are a result of the player's actions throughout the game. This adds a layer of replayability and encourages players to experiment with different choices.

In the True Ending, GV comes to a new understanding of Moebius' intentions and the true nature of the apocalypse. This realization sets the stage for a new beginning, as GV and Kirin work together to save the world.

GV's final invocation, "Oversurge, Azure Striker!! Together with Astral Order!! Reverse our inescapable fate!!", is a powerful moment that showcases his determination to save the world.

Zed (Sunrise Throne)

ZedΩ, also known as the Sunrise Throne, is a key character in the story. He welcomes Kirin and GV to the inner sanctum of the Sunrise Palace, where he calmly exposits his plan to use the Binding Brands to unseal Moebius.

ZedΩ believes Moebius is the "Child of Hope" for Adept-kind due to its natural-born ability as an "Octima" wielder with power beyond Septima and Primal Dragons. He thinks Moebius' power, Astral Order, can help create a slightly better world.

Credit: youtube.com, Zed in Sunrise Throne (Vs Zed) | Gunvolt 3 (PC)

However, GV immediately rejects ZedΩ's plan after getting flashbacks to Joule's internment as Sumeragi's tool. GV's reaction is understandable, given the potential risks of Moebius' power.

Despite being empowered by Djinn's song, ZedΩ is defeated by Kirin and GV. This shows that even with an advantage, ZedΩ is not invincible.

Moebius (World Moebius)

Moebius, the true ruler of the Primal Dragons, is a powerful being with abilities beyond those of Septima and Primal Dragons.

As a natural-born "Octima" wielder, Moebius has the power of "Astral Order", which allows it to see the infinite possible futures and realize the one it desires. This power is so great that it can even nullify Kirin's Radiant Fetters.

Moebius' ultimate goal is to spread Dragon Radiation across the globe, driving Adepts to rampage and destroying the world. This is the very future that GV saw in his flashbacks to Joule's internment.

Layla's Djinn Septima has the ability to control Astral Order, even when Moebius is still asleep. However, this control is not enough to prevent Moebius from awakening.

Electrical Posts And Power Lines Under Cloudy Sky
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Kirin and GV find themselves in a warped reality, as Moebius' Astral Order is already taking effect. The Media Tower acts as a relay, allowing Moebius to engulf the world in Dragon Radiation in mere days.

GV is eventually forced to attack Kirin, losing control of his body to Moebius. This is because Moebius can nullify Kirin's Radiant Fetters, making it impossible for her to stop him.

Djinn appears once more, reviving and empowering Kirin. This power, combined with the last of ZedΩ's Golden Trillion power, allows Kirin to resist Astral Order's effects and stand a chance at stopping Moebius.

Themes

The themes in the Gunvolt series are definitely a highlight. Gunvolt's themes are meant to have an exhilarating timbre with transparency and strength.

One thing that stands out is the arrangement of stage themes in Gunvolt 3, which were all done by Hiroaki Sano. His touch really brings out the best in the music.

Gunvolt's themes are designed to be energetic and engaging, which is perfect for the fast-paced action of the game.

Carden Ciel

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Card-en-Ciel is a roguelite card battling RPG that features Gunvolt as a main character. Gunvolt has multiple appearances in the game, each representing a different game in the series.

The game includes cards that represent Gunvolt's different appearances, such as Flashfield, Dart Leader, and Voltaic Chains. These cards have unique effects, such as dealing damage to enemies or applying Break Points.

Here's a list of some of the cards featuring Gunvolt:

Dogvolt is also a character in the game, and is summoned to the player's field when using the "Ruler of the Primal Dragons" card.

Development and Production

The development of Azure Striker Gunvolt was handled by Inti Creates, a Japanese video game development company known for their work on the Mega Man Zero series and Mega Man ZX.

Inti Creates released an update for the game on March 5, 2015, which fixed typos in the dialogue, various glitches, and added new features exclusive to the New Nintendo 3DS.

Players who purchased the game upon release received a free download for the spin-off game, Mighty Gunvolt, which shows the company's commitment to providing value to their customers.

A version of the game for Windows was released in August 2015, making it accessible to a broader audience.

New Armor Model

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The New Armor Model is a strengthened protector made exclusively for GV by Xiao, who secretly supports GV. It's a game-changer in terms of protection.

This armor is incredibly lightweight, making it a great asset for GV in high-intensity situations. It reacts to GV's septima, allowing it to change strength and toughness as needed.

The New Model Protect Armor can also generate a special EM field to guard against the "Greed Snatcher", a past threat to GV. This defense is an application of the EM field produced by the Azure Striker.

Designer Comments

Gunvolt's iconic braid was designed to make him look androgynous, and it's also meant to represent a power cord transmitting electricity to his gadget.

The designer wanted GV to look like a Psychic who's not all-powerful, so he uses a gadget to compensate. This concept wasn't fully utilized in the game, but it's still reflected in his ability to shoot hair-needles with his gun.

Football Player Game Position
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GV's suits have always had a sharp impression, but the designer wanted to change that with the GV3 suit by incorporating circles and curves. This change was meant to reflect Gunvolt's evolving state of mind over time.

The designer aimed to make GV a "dark hero" in Gunvolt 2, so he dropped the heroic image and used black as the base color. This new design was influenced by the fashion sense of live-action American comic heroes.

Early Concept Draft

The early concept draft of Gunvolt's character was submitted to Nintendo in 2013. It's interesting to see how the character concept evolved over time.

The draft included a hero that elementary and middle school students could project themselves onto. This suggests that the game's creators aimed to make the character relatable to a younger audience.

A key aspect of the draft was the protagonist's gun, known as the "Angel-summoning bell" or Angel Bell. It was described as an EM accelerator gun that shot metallic bullets called "Feather Bullets" or Feathers.

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The gun used a battery that could be recharged by GV's long braid-shaped hair. This unique feature allowed the gun to shoot different types of bullets when parts were attached to it.

GV's description in the draft included his codename "GV" (Gunvolt), real name unknown, age 14, and male. He was one quarter non-Japanese descent and had been implanted with the 7th Wave (Lightning Ability Factors) during infancy.

Here's a summary of GV's characteristics:

  • Codename: GV (Gunvolt)
  • Age: 14
  • Gender: Male
  • Non-Japanese descent: One quarter
  • Lightning Ability Factors: 7th Wave (implanted during infancy)

GV's personality was also described in the draft as normally being kind, reserved, and adult-like, but also optimistic and sometimes showing a young-like attitude by pulling small pranks.

Frequently Asked Questions

Is Azure Striker Gunvolt hard?

Azure Striker Gunvolt has a gentle learning curve, but achieving perfection requires skill and practice. Its difficulty level increases significantly when aiming for a perfect run.

What is the difference between Azure striker Gunvolt and striker pack?

The Azure Striker Gunvolt Striker Pack is an enhanced version of the original game, featuring new content, improved graphics, and gameplay adjustments. It includes all the original features plus additional DLC, HD Rumble support, and a 60FPS upgrade.

Jeannie Larson

Senior Assigning Editor

Jeannie Larson is a seasoned Assigning Editor with a keen eye for compelling content. With a passion for storytelling, she has curated articles on a wide range of topics, from technology to lifestyle. Jeannie's expertise lies in assigning and editing articles that resonate with diverse audiences.

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